{"id":93,"date":"2011-08-08T07:48:53","date_gmt":"2011-08-08T12:48:53","guid":{"rendered":"http:\/\/www.uv.mx\/personal\/gcontreras\/?p=93"},"modified":"2011-08-08T07:48:53","modified_gmt":"2011-08-08T12:48:53","slug":"wmutedigitel-2012-cfp","status":"publish","type":"post","link":"https:\/\/www.uv.mx\/personal\/gcontreras\/2011\/08\/08\/wmutedigitel-2012-cfp\/","title":{"rendered":"WMUTE\/DIGITEL 2012 CFP"},"content":{"rendered":"<p>Call For Papers<\/p>\n<p>7th IEEE International Conference on Wireless, Mobile&amp; \u00a0Ubiquitous<br \/>\nTechnologies in Education (WMUTE 2012)<br \/>\n<a href=\"http:\/\/wmute2012.info\/\" target=\"_blank\">http:\/\/wmute2012.info<\/a><\/p>\n<p>4th IEEE International Conference on Digital Game and Intelligent<br \/>\nToy Enhanced Learning (DIGITEL 2012)<br \/>\n<a href=\"http:\/\/digitel2012.info\/\" target=\"_blank\">http:\/\/digitel2012.info<\/a><\/p>\n<p>March 27-30, 2012 in Takamatsu, Kagawa, Japan<br \/>\n************************************************************************<\/p>\n<p>Sponsored by:<br \/>\n* IEEE Computer Society<br \/>\n* IEEE Technical COmmittee on Learning Technology<br \/>\n* Support Center for Advanced Telecommunications Technology Research<br \/>\nFoundation<br \/>\n* Kagawa University<\/p>\n<p>The proceedings of both conferences will be published<br \/>\nby IEEE Computer Society.<\/p>\n<p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *<br \/>\n[[ IMPORTANT DATES &amp; SUBMISSION TYPES ]]<\/p>\n<p>Important Dates:<br \/>\nSubmission deadline: Sep 15th, 2011, for all submissions<br \/>\nNotification of acceptance: Nov 30, 2011<br \/>\nFinal version: Jan 6, 2012<br \/>\nConference date: March 27-30, 2012<\/p>\n<p>Submission Types:<br \/>\nFull papers: 8 pages<br \/>\nShort papers: 5 pages<br \/>\nPosters: 3 pages<br \/>\nWorkshop proposals: 2 pages<br \/>\nDemo \/ interactive events proposals: 2 pages<br \/>\nDoctor Student Consortium proposals: 5 pages<\/p>\n<p>For detailed information, please refer to the conference web site:<br \/>\n<a href=\"http:\/\/wmute2012.info\/\" target=\"_blank\">http:\/\/wmute2012.info\/<\/a><br \/>\n<a href=\"http:\/\/digitel2012.info\/\" target=\"_blank\">http:\/\/digitel2012.info\/<\/a><\/p>\n<p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *<br \/>\n[[ INTRODUCTION ]]<\/p>\n<p>Based on shared research interests between these two communities,<br \/>\nthe IEEE WMUTE 2012\/DIGITEL 2012 conferences will be jointly held<br \/>\nin Takamatsu, Kagawa, Japan. Participants of both events will<br \/>\nbe able to interact, discuss and exchange ideas which we hope can<br \/>\nstimulate more exciting ideas for future research. Therefore, this<br \/>\njoint conference aims to promote a new line of research and practice<br \/>\nthat highlights both social and technological innovation in order<br \/>\nto support and amalgamate contemporary social learning theories.<\/p>\n<p>This theme-based jointed conference will expose the results of<br \/>\ncurrent research efforts and practices in these fields, as well<br \/>\nas identify future challenges and research priorities relevant<br \/>\nto both communities.<\/p>\n<p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *<br \/>\n[[ CONFERENCE TOPICS ]]<\/p>\n<p>The scope of WMUTE 2012 will cover but not be limited to:<\/p>\n<p>* Mobile social media for education<br \/>\n* User experiences in mobile social media creation and collaboration<br \/>\n* Specific roles for video in mobile learning and working<br \/>\n* Theories and applications for modeling collaboration in mobile<br \/>\nenvironments<br \/>\n* Emerging mobile video development platforms and user interfaces<br \/>\n* Context-aware learning environments and mobile social media<br \/>\napplications<br \/>\n* Open educational resources for WMUTE<br \/>\n* Mobile video story-telling and communities<br \/>\n* Human-computer interaction aspects of technology-enriched classrooms<br \/>\n* Mobile and ubiquitous computing support for collaborative learning<br \/>\n* Mobile Web 2.0 applications for learning and teaching<br \/>\n* Learning scenarios supported by wireless sensor networks<br \/>\n* Small-screen interface design for WMUTE<br \/>\n* Mobile collaborative learning systems<br \/>\n* Implementation of learning models exploiting one-to-one technology<br \/>\n* New devices for learning and instruction<br \/>\n* Game-based learning with ubiquitous and one-to-one technologies<br \/>\n* Adaptive and adaptable learning environments using mobile and<br \/>\nubiquitous devices<br \/>\n* Intelligent Agents support for ubiquitous learning and one-to-one<br \/>\nclassroom settings<br \/>\n* Architectures and infrastructures for one-to-one classroom settings<br \/>\n* Methods of interaction analysis in mobile and ubiquitous learning<br \/>\nscenarios<br \/>\n* Evaluation and evaluation methodologies for WMUTE<\/p>\n<p>Topics of interest for DIGITEL 2012 include, but are not limited to:<\/p>\n<p>* Design foundation and theory for DIGITEL<br \/>\n* Educational robots and toys<br \/>\n* Artificial intelligence for DIGITEL<br \/>\n* Virtual characters for education and learning<br \/>\n* Virtual storytelling and game narrative for education and learning<br \/>\n* Multiplayer and social game design for education and learning<br \/>\n* Simulation and animation for education and learning<br \/>\n* Augmented\/mixed reality for education and learning<br \/>\n* Game-based learning\/training<br \/>\n* Games in real world (ubiquitous learning)<br \/>\n* Storytelling and narrative in education and learning<br \/>\n* VR-based education\/training<br \/>\n* Non-visual senses (smelling, touching, hearing) for DIGITEL<br \/>\n* Mobile games and its linking to online games for education and<br \/>\nlearning<br \/>\n* Location-based games and ubiquitous technology for education and<br \/>\nlearning<br \/>\n* Identity in gaming to learn: roles and role-playing<br \/>\n* Collaboration, competition and community in DIGITEL<br \/>\n* Social and cultural aspects in DIGITEL<br \/>\n* Evaluation of DIGITEL systems<br \/>\n* Studies of the effect of games on learning, affect, and motivation<br \/>\n* Embedding instructional design principles in games<\/p>\n<p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *<br \/>\n[[ ORGANIZATION ]]<\/p>\n<p>General Conference Chairs:<br \/>\nHiroyuki Tarumi, Kagawa University, Japan<br \/>\nDemetrios Sampson, University of Piraeus, Greece<br \/>\nKinshuk, Athabasca University, Canada<\/p>\n<p>Advisor:<br \/>\nTak-Wai Chan, National Central University, Taiwan<\/p>\n<p>Honorable Conference Chairs:<br \/>\nYoneo Yano, University of Tokushima, Japan<br \/>\nToshinori Yamasaki, The Open University of Japan, Japan<\/p>\n<p>WMUTE 2012 Program Chairs:<br \/>\nHiroaki Ogata, University of Tokushima, Japan<br \/>\nMarcelo Milrad, Linnaeus University, Sweden<br \/>\nCharles Patton, SRI International, USA<\/p>\n<p>DIGITEL 2012 Program Chair:<br \/>\nMasanori Sugimoto, University of Tokyo, Japan<br \/>\nDIGITEL 2012 Program co-chairs:<br \/>\nVincent Aleven, Carnegie Mellon University, USA<br \/>\nYam San Chee, Nanyang Technological University, Singapore<br \/>\nBaltasar Fernandez Manjon, Universidad Complutense de Madrid, Spain<\/p>\n<p>For both WMUTE and DIGITEL<br \/>\nDoctor Student Consortium<br \/>\nChair:<br \/>\nGautam Biswas, Vanderbilt University, USA<br \/>\nCo-chairs:<br \/>\nDaniel Spikol, Linnaeus University, Sweden<br \/>\nHiroyuki Mitsuhara, University of Tokushima, Japan<\/p>\n<p>Workshop<br \/>\nChair:<br \/>\nMing-Puu Chen, National Taiwan Normal University, Taiwan<br \/>\nCo-Chairs:<br \/>\nMaiga Chang, Athabasca University, Canada<br \/>\nRyo Takaoka, Yamaguchi University, Japan<\/p>\n<p>Demo\/Poster<br \/>\nCo-Chairs:<br \/>\nHiroyuki Tominaga, Kagawa University, Japan<br \/>\nChengjiu Yin, Kyushu University, Japan<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call For Papers 7th IEEE International Conference on Wireless, Mobile&amp; \u00a0Ubiquitous Technologies in Education (WMUTE 2012) http:\/\/wmute2012.info 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012) http:\/\/digitel2012.info March 27-30, 2012 in Takamatsu, Kagawa, Japan ************************************************************************ Sponsored by: * IEEE Computer Society * IEEE Technical COmmittee on Learning Technology * Support&#8230;<\/p>\n","protected":false},"author":21,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-93","post","type-post","status-publish","format-standard","hentry","category-convocatorias"],"_links":{"self":[{"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/posts\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":0,"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/posts\/93\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/categories?post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.uv.mx\/personal\/gcontreras\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}